βœ… Updated for Patch 0.98.1 β€” March 9, 2026

Slay the Spire 2 Tier List

Character and archetype rankings based on community consensus from r/slaythespire, Discord, and high-Ascension player data. STS2 launched with 5 playable characters, 504 cards, and 300+ relics.

Character Rankings

Based on consistency across all Ascension levels and archetype depth. Early Access meta β€” expect shifts with patches.

TierCharacterKey StrengthBest Archetype
S πŸ’€ Necrobinder Highest damage ceiling in the game. Osty absorbs damage while Doom executes. Soul cycling creates near-infinite draw engines. Doom Stacking, Osty Tank
S πŸ—‘οΈ Ironclad Most beginner-friendly. Strength scaling remains brutal. Self-heal from Burning Blood smooths bad runs. Exhaust synergies reworked and stronger than STS1. Strength Ramp, Exhaust Cycle
A πŸ‘‘ Regent Dual energy system (Stars + standard). Sovereign Blade scales infinitely. Transforms cards into Minions. High skill ceiling, inconsistent in Act 1. Star Accumulation, Forge Engine
A πŸ€– Defect Orb system reworked with a new Orb type. Frost wall + Lightning burst still viable. Slow start but scales hard. Claw deck is back and meme-tier fun. Frost/Lightning Orbs, Claw Meme
B πŸ—‘οΈ The Silent Poison + Shivs + new Sly keyword. Requires committing to one archetype early. Lower damage than STS1 Silent in early fights. Rewards deck-building expertise. Poison Stack, Shiv/Sly Discard

Build Archetype Rankings

How individual build paths rank across characters. "Meta" = consistently clears Ascension 10+.

S
πŸ’€ Necro Doom Stack πŸ—‘οΈ Ironclad Strength πŸ’€ Necro Osty Tank
A
πŸ—‘οΈ Ironclad Exhaust πŸ‘‘ Regent Star Engine πŸ€– Defect Frost Wall πŸ’€ Necro Soul Cycle
B
πŸ—‘οΈ Ironclad Block/Body Slam πŸ—‘οΈ Silent Poison πŸ‘‘ Regent Forge πŸ€– Defect Lightning
C
πŸ—‘οΈ Silent Shiv/Sly πŸ€– Defect Claw πŸ—‘οΈ Ironclad Bloodletting

Early Access Meta Tips

🎯 Don't Force Archetypes

The biggest mistake new players make is pre-planning a build. STS2 rewards adapting to what the run gives you. Evaluate each card offer independently before committing to a path.

βœ‚οΈ Card Removal Is Power

Removing Strikes and Defends matters more than adding cards. A lean 12-card deck that draws its best cards every turn beats a bloated 25-card pile every time.

πŸ—ΊοΈ Alternate Acts Are Real

STS2's new branching system lets you choose between two environments per act (e.g., Overgrowth or Underdocks). Each has different enemies, events, and bosses. Learn both paths.

πŸ‘₯ Co-op Changes Everything

4-player co-op is live on day one. Team comps matter β€” pairing Necrobinder (damage) with Ironclad (tank) and Defect (support) is currently the community favorite.

Build Guides

S-Tier

πŸ’€ Necrobinder Build Guide

Doom, Osty, and Soul β€” 3 archetypes with full card picks

S-Tier

πŸ—‘οΈ Ironclad Build Guide

Strength, Exhaust, Block β€” coming soon

A-Tier

πŸ‘‘ Regent Build Guide

Dual energy mastery β€” coming soon

A-Tier

πŸ€– Defect Build Guide

Orbs reworked β€” coming soon